Game storming by Dave Gray Sunni Brown James Macanufo - Epub + Converted PDF

دانلود کتاب Game storming by Dave Gray Sunni Brown James Macanufo - Epub + Converted PDF

Author: Dave Gray Sunni Brown James Macanufo

4 (1)

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Imagine a boy playing with a ball. He kicks the ball against a wall, and the ball bounces back to him. He stops the ball with his foot and kicks it again. By engaging in this kind of play, the boy learns to associate certain movements of his body with the movements of the ball in space. We could call this associative play. Now imagine that the boy is waiting for a friend. The friend appears, and the two boys begin to walk down a sidewalk together, kicking the ball back and forth as they go. Now the play has gained a social dimension; one boy's actions suggest a response, and vice versa. You could think of this form of play as a kind of improvised conversation, where the two boys engage each other using the ball as a medium. This kind of play has no clear beginning or end; rather, it flows seamlessly from one state into another. We could call this streaming play. Now imagine that the boys come to a small park, and that they become bored simply kicking the ball back and forth. One boy says to the other, "Let's take turns trying to hit that tree. You have to kick the ball from behind this line." The boy draws a line by dragging his heel through the dirt. "We'll take turns kicking the ball. Each time you hit the tree you get a point. First one to five wins." The other boy agrees and they begin to play. Now the play has become a game; a fundamentally different kind of play. What makes a game different? We can break down this very simple game into some basic components that separate it from other kinds of play.Imagine a boy playing with a ball. He kicks the ball against awall, and the ball bounces back to him. He stops the ball with hisfoot and kicks it again. By engaging in this kind of play, the boylearns to associate certain movements of his body with themovements of the ball in space. We could call this associativeplay.Now imagine that the boy is waiting for a friend. The friendappears, and the two boys begin to walk down a sidewalktogether, kicking the ball back and forth as they go. Now theplay has gained a social dimension; one boy's actions suggest aresponse, and vice versa. You could think of this form of play as akind of improvised conversation, where the two boys engageeach other using the ball as a medium. This kind of play has noclear beginning or end; rather, it flows seamlessly from one stateinto another. We could call this streaming play.Now imagine that the boys come to a small park, and that theybecome bored simply kicking the ball back and forth. One boysays to the other, "Let's take turns trying to hit that tree. Youhave to kick the ball from behind this line." The boy draws a lineby dragging his heel through the dirt. "We'll take turns kickingthe ball. Each time you hit the tree you get a point. First one tofive wins." The other boy agrees and they begin to play. Now theplay has become a game; a fundamentally different kind of play.What makes a game different? We can break down this verysimple game into some basic components that separate it fromother kinds of play.

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783 بازدید 2 خرید

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Opening: The first act is the opening act, and it's all about opening— opening people's minds, opening up possibilities. The opening act is about getting the people in the room, the cards on the table, the information and ideas flowing. You can think of the opening as a big bang, an explosion of ideas and opportunities. The more ideas you can get out in the open, the more you will have to work with in the next stage. The opening is not the time for critical thinking or skepticism; it's the time for blue-sky thinking, brainstorming, energy, and optimism. The keyword for opening is "divergent": you want the widest possible spread of perspectives; you want to populate your world with as many and as diverse a set of ideas as you can. Exploring: Once you have the energy and the ideas flowing into the room, you need to do some exploration and experimentation. This is where the rubber hits the road, where you look for patterns and analogies, try to see old things in new ways, sift and sort through ideas, build and test things, and so on. The keyword for the exploring stage is "emergent": you want to create the conditions that will allow unexpected, surprising, and delightful things to emerge.

چکیده فارسی

 

باز کردن: اولین اقدام، افتتاحیه است، و همه چیز در مورد باز کردن است— باز کردن ذهن مردم، باز کردن فرصت ها. عمل افتتاحیه در مورد جذب افراد حاضر در اتاق، کارت های روی میز، جریان اطلاعات و ایده ها است. می توانید افتتاحیه را به عنوان یک انفجار بزرگ، انفجار ایده ها و فرصت ها در نظر بگیرید. هر چه ایده های بیشتری بتوانید در فضای باز مطرح کنید، در مرحله بعدی باید با آنها کار بیشتری کنید. افتتاحیه زمان تفکر انتقادی یا بدبینی نیست. زمان تفکر آسمان آبی، طوفان فکری، انرژی و خوش بینی فرا رسیده است. کلمه کلیدی برای باز کردن "واگرا" است: شما خواهان گسترش گسترده ترین دیدگاه ها هستید. می‌خواهید تا جایی که می‌توانید دنیای خود را با مجموعه‌ای از ایده‌ها و ایده‌های متنوع پر کنید. کاوش: هنگامی که انرژی و ایده‌ها در اتاق جاری شد، باید کمی کاوش و آزمایش انجام دهید. اینجا جایی است که لاستیک به جاده برخورد می کند، جایی که شما به دنبال الگوها و تشابه ها هستید، سعی می کنید چیزهای قدیمی را به روش های جدید ببینید، ایده ها را غربال و مرتب کنید، چیزها را بسازید و آزمایش کنید و غیره. کلمه کلیدی برای مرحله کاوش "ظهور" است: شما می خواهید شرایطی را ایجاد کنید که به چیزهای غیرمنتظره، شگفت انگیز و لذت بخش ظاهر شود.

 

ادامه ...

Gamestorming
Dave Gray
Sunni Brown
James Macanufo
Editor
Colleen Wheeler
Copyright © 2010 Dave Gray, Sunni Brown, and James Macanufo
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Innovation Games is a registered trademark of The Innovation
Games Company.
Graphic Guides is a registered trademark of The Grove
Consultants International.
While every precaution has been taken in the preparation of this
book, the publisher and authors assume no responsibility for

 
 

errors or omissions, or for damages resulting from the use of the
information contained herein.

ادامه ...

Button OBJECT OF PLAY HOW TO PLAY STRATEGY Campfire OBJECT OF PLAY NUMBER OF PLAYERS DURATION OF PLAY HOW TO PLAY STRATEGY Challenge Cards OBJECT OF PLAY NUMBER OF PLAYERS HOW TO PLAY STRATEGY Customer, Employee, Shareholder OBJECT OF PLAY NUMBER OF PLAYERS DURATION OF PLAY HOW TO PLAY STRATEGY Design the Box OBJECT OF PLAY NUMBER OF PLAYERS: DURATION OF PLAY: SETUP HOW TO PLAY STRATEGY Do, Redo & Undo OBJECT OF PLAY NUMBER OF PLAYERS DURATION OF PLAY HOW TO PLAY The Best-Case Scenario The Worst-Case Scenario Elevator Pitch OBJECT OF PLAY NUMBER OF PLAYERS DURATION OF PLAY HOW TO PLAY STRATEGY Five-Fingered Consensus OBJECT OF PLAY HOW TO PLAY STRATEGY Flip It OBJECT OF PLAY NUMBER OF PLAYERS DURATION OF PLAY HOW TO PLAY STRATEGY Force Field Analysis OBJECT OF PLAY NUMBER OF PLAYERS DURATION OF PLAY HOW TO PLAY STRATEGY Give-and-Take Matrix OBJECT OF PLAY NUMBER OF PLAYERS DURATION OF PLAY HOW TO PLAY STRATEGY Heart, Hand, Mind OBJECT OF PLAY NUMBER OF PLAYERS DURATION OF PLAY HOW TO PLAY STRATEGY Help Me Understand OBJECT OF PLAY NUMBER OF PLAYERS DURATION OF PLAY HOW TO PLAY STRATEGY Make a World OBJECT OF PLAY NUMBER OF PLAYERS DURATION OF PLAY HOW TO PLAY STRATEGY Mood Board OBJECT OF PLAY NUMBER OF PLAYERS DURATION OF PLAY HOW TO PLAY STRATEGY Open Space OBJECT OF PLAY NUMBER OF PLAYERS DURATION OF PLAY HOW TO PLAY STRATEGY Pain-Gain Map OBJECT OF PLAY NUMBER OF PLAYERS DURATION OF PLAY HOW TO PLAY STRATEGY The Pitch OBJECT OF PLAY NUMBER OF PLAYERS DURATION OF PLAY HOW TO PLAY STRATEGY Product Pinocchio OBJECT OF PLAY NUMBER OF PLAYERS DURATION OF PLAY HOW TO PLAY STRATEGY Post the Path OBJECT OF PLAY NUMBER OF PLAYERS DURATION OF PLAY HOW TO PLAY STRATEGY RACI Matrix OBJECT OF PLAY NUMBER OF PLAYERS DURATION OF PLAY HOW TO PLAY STRATEGY Red:Green Cards OBJECT OF PLAY NUMBER OF PLAYERS DURATION OF PLAY HOW TO PLAY STRATEGY Speedboat OBJECT OF PLAY NUMBER OF PLAYERS DURATION OF PLAY HOW TO PLAY STRATEGY SQUID OBJECT OF PLAY NUMBER OF PLAYERS DURATION OF PLAY HOW TO PLAY STRATEGY Staple Yourself to Something OBJECT OF PLAY NUMBER OF PLAYERS DURATION OF PLAY HOW TO PLAY STRATEGY SWOT Analysis OBJECT OF PLAY NUMBER OF PLAYERS DURATION OF PLAY HOW TO PLAY STRATEGY Synesthesia OBJECT OF PLAY NUMBER OF PLAYERS DURATION OF PLAY HOW TO PLAY STRATEGY Talking Chips OBJECT OF PLAY HOW TO PLAY STRATEGY Understanding Chain OBJECT OF PLAY NUMBER OF PLAYERS DURATION OF PLAY HOW TO PLAY STRATEGY Value Mapping OBJECT OF PLAY NUMBER OF PLAYERS DURATION OF PLAY HOW TO PLAY STRATEGY The Virtuous Cycle OBJECT OF PLAY NUMBER OF PLAYERS DURATION OF PLAY HOW TO PLAY STRATEGY Visual Glossary OBJECT OF PLAY NUMBER OF PLAYERS DURATION OF PLAY HOW TO PLAY STRATEGY Wizard of Oz OBJECT OF PLAY NUMBER OF PLAYERS DURATION OF PLAY HOW TO PLAY STRATEGY The World Café OBJECT OF PLAY NUMBER OF PLAYERS DURATION OF PLAY SETUP HOW TO PLAY 7. Games for Closing $100 Test OBJECT OF PLAY NUMBER OF PLAYERS DURATION OF PLAY HOW TO PLAY STRATEGY 20/20 Vision OBJECT OF PLAY NUMBER OF PLAYERS DURATION OF PLAY HOW TO PLAY STRATEGY Ethos, Logos, Pathos OBJECT OF PLAY NUMBER OF PLAYERS DURATION OF PLAY HOW TO PLAY Graphic Gameplan OBJECT OF PLAY NUMBER OF PLAYERS DURATION OF PLAY HOW TO PLAY STRATEGY Impact & Effort Matrix OBJECT OF PLAY NUMBER OF PLAYERS DURATION OF PLAY HOW TO PLAY STRATEGY Memory Wall OBJECT OF PLAY NUMBER OF PLAYERS DURATION OF PLAY HOW TO PLAY STRATEGY NUF Test OBJECT OF PLAY NUMBER OF PLAYERS DURATION OF PLAY HOW TO PLAY STRATEGY Plus/Delta OBJECT OF PLAY NUMBER OF PLAYERS DURATION OF PLAY HOW TO PLAY STRATEGY Prune the Future OBJECT OF PLAY NUMBER OF PLAYERS DURATION OF PLAY HOW TO PLAY STRATEGY Start, Stop, Continue OBJECT OF PLAY NUMBER OF PLAYERS DURATION OF PLAY HOW TO PLAY STRATEGY Who/What/When Matrix OBJECT OF PLAY NUMBER OF PLAYERS DURATION OF PLAY HOW TO PLAY STRATEGY 8. Putting Gamestorming to Work Imagine a World: The Betacup Story Game 1: Poster Session Game 2: Go for a Walk Game 3: Make Something Tangible Game 4: Bodystorming Gamestorming Results A. Acknowledgements Index SPECIAL OFFER: Upgrade this ebook with O’Reilly

ادامه ...
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ادامه ...
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